## Note: All cues are moved back by 22 units to account for the fact ## that they're processed when the world is decoded off the ## right-hand side of the screen. ## The data segments below are named after the checkpoint they END at. ## Checkpoint A, Champion Course ## Blocks 000 - 089 0 LABEL '@@ckpt_0a' 20 CUE '1_turret' 34 CUE '1_turret' 41 CUE '1_plbig' 42 CRAT2 56 CUE '1_turret' 61 CUE '1_plant' 62 CRAT1 68 CUE '1_turret' 75 CAUTION 3 77 CUE '1_turret' 80 LEVEL 'A' ## Checkpoint B, Champion Course ## Blocks 090 - 179 81 LABEL '@@ckpt_0b' 82 CAUTION 3 85 CUE 'charger5' # Reverse-flying follower 105 EXIT 'flexit' ### bullet 1 119 EXIT 'flexit' ### bullet 2 124 ROCK2 129 CUE '2_blue_a' 139 EXIT 'flexit' ### bullet 3 146 ROCK2 148 EXIT 'flexit' ### bullet 4 152 CRAT2 169 EXIT 'flexit' ### bullet 5 171 EXIT 'blue_a' 172 EXIT 'flexit' ### exit follower stage 173 LEVEL 'B' ## Checkpoint C, Champion Course ## Blocks 180 - 269 174 LABEL '@@ckpt_0c' 181 ROCK1 182 CUE '2_blue_b' 186 ROCK1 191 ROCK1 195 ROCK1 200 ROCK2 205 ROCK2 209 ROCK3 214 ROCK2 219 ROCK3 225 CUE '2_whit_a' 226 ROCK2 235 ROCK3 244 ROCK2 252 ROCK1 259 ROCK1 264 ROCK2 265 EXIT 'blue_b' 267 LEVEL 'C' ## Checkpoint D, Champion Course ## Blocks 270 - 359 268 LABEL '@@ckpt_0d' 277 ROCK2 286 CUE '3_pink_b' 288 ROCK2 294 ROCK1 304 CUE '1_turret' 315 CUE '1_turret' 325 CUE '1_turret' 328 CUE '2_whit_b' 329 ROCK1 340 CRAT2 358 CUE '1_turret' 360 LEVEL 'D' ## Checkpoint E, Champion Course ## Blocks 360 - 449 361 LABEL '@@ckpt_0e' 367 CUE '3_blue_c' 371 CUE '1_turret' 375 CRAT2 388 CUE '1_plant' 389 CRAT1 397 CUE '2_whit_c' 410 CRAT2 420 CUE '3_pink_c' 453 LEVEL 'e' ### END OF LEVEL - letter must be lower case